The setup
Deal 6 cards to each player. Three open piles start the table; the rest waits as the draw pile.
Step into the 1950s parlor for a game of wit, nerves, and chronological deception. Tom's Time Bluff is the strategic bluffing card game playable around the clock.
Tom's Time Bluff is a fast, devious card game about time, lies, and timing. Play your clocks in order — face-up if you have them, face-down if you don't (and hope no one calls your bluff). Each round is a tiny psychological duel: read the table, hold your nerve, and be the first to empty your hand. Easy to learn in five minutes, impossible to play the same way twice.
A 60-second peek at the table, the cards, and the bluffs that ruined friendships.
Join the list right after the trailer and get Kickstarter timing, early-bird notes, and prototype updates before they go public.
Master the art of timing and deception before the kettle boils.
Deal 6 cards to each player. Three open piles start the table; the rest waits as the draw pile.
Play one card face-down as the next hour, then one card face-up. Missing the right time? Sell the lie.
Suspect a bluff? Call it before the next turn. Wrong call, you take the pile. Right call, the bluffer takes it all.
Three pillars — learn them in a minute, master them over a lifetime.
Play clock cards in chronological order. If you can, play face-up. If you can't, play face-down — and bluff your way past your opponents.
Jokers stand in for any hour. Time Vortexes scramble every hand at the table. Partner cards twist alliances mid-round.
First player to empty their hand wins the round. Penalty points pile up over the match — the lowest score takes the crown.
A good bluff wins a turn. A power card can flip the whole table.
Ultimate bluffing tool
Wild Cards can stand in for any hour, face-down or face-up. They are perfect for saving a hand or hiding a trap.
Each Wild Card left in hand = 5 penalty points.
Chaos button
When a Time Vortex appears face-up, every player passes their hand. Choose the direction and watch the plans collapse.
Each Time Vortex left in hand = 10 penalty points.
A compact deck with enough clocks, chaos, and suspicious timing for every table.
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Tom's Time Bluff started at a kitchen table in 2024 with a deck of index cards and one too many arguments about whose turn it really was. Two years and a few hundred prototypes later, we're ready to put it in your hands — but only with your help.
Meet the makers
"Best game night we've had in years — we could not stop laughing."
— The Miller Family
"I bluffed my grandma to tears."
— Timmy T., age 11
"Where do I buy this? Asking for the whole class."
— Mom Blog
"The ninjas agreed: we love it."
— The Ninjas
Join the launch list for the campaign date, early-bird perks, and the first chance to back Tom's Time Bluff.
2–6 players · 30 min · Ages 10+ · No actual time travel involved.