Tom's Time Bluff — Game Box
Coming soon on Kickstarter
"Time is on my side... or is it?"
New release · 2026

CAN YOU
OUTSMART
THE CLOCK?

Step into the 1950s parlor for a game of wit, nerves, and chronological deception. Tom's Time Bluff is the strategic bluffing card game playable around the clock.

2–6 Players 30 min Ages 10+
The game

What is Tom's Time Bluff?

Tom's Time Bluff is a fast, devious card game about time, lies, and timing. Play your clocks in order — face-up if you have them, face-down if you don't (and hope no one calls your bluff). Each round is a tiny psychological duel: read the table, hold your nerve, and be the first to empty your hand. Easy to learn in five minutes, impossible to play the same way twice.

Trailer

See it in action

A 60-second peek at the table, the cards, and the bluffs that ruined friendships.

Next drop

Want the launch date first?

Join the list right after the trailer and get Kickstarter timing, early-bird notes, and prototype updates before they go public.

Learn the game

How to play in 3 moves

Master the art of timing and deception before the kettle boils.

The setup

Face-down card stack

Deal 6 cards to each player. Three open piles start the table; the rest waits as the draw pile.

The bluff

Alarm clock card showing 6

Play one card face-down as the next hour, then one card face-up. Missing the right time? Sell the lie.

The challenge

CALL IT!

Suspect a bluff? Call it before the next turn. Wrong call, you take the pile. Right call, the bluffer takes it all.

Gameplay

Gameplay

Three pillars — learn them in a minute, master them over a lifetime.

Basic rules

Play clock cards in chronological order. If you can, play face-up. If you can't, play face-down — and bluff your way past your opponents.

Special cards

Jokers stand in for any hour. Time Vortexes scramble every hand at the table. Partner cards twist alliances mid-round.

How to win

First player to empty their hand wins the round. Penalty points pile up over the match — the lowest score takes the crown.

Power cards

Special cards change everything

A good bluff wins a turn. A power card can flip the whole table.

Wild Card

Ultimate bluffing tool

Wild Cards (3 in deck)

Wild Cards can stand in for any hour, face-down or face-up. They are perfect for saving a hand or hiding a trap.

Warning: Wild Cards cannot stack on Wild Cards or Time Vortexes.

Each Wild Card left in hand = 5 penalty points.

Time Vortex card

Chaos button

Time Vortex (3 in deck)

When a Time Vortex appears face-up, every player passes their hand. Choose the direction and watch the plans collapse.

Resolved Vortexes leave the game and are replaced from the draw pile.

Each Time Vortex left in hand = 10 penalty points.

Collection

What's in the box?

A compact deck with enough clocks, chaos, and suspicious timing for every table.

48 clock cards4 Jokers3 Time Vortex4 Partner cards1 Cuckoo59 cards total
Explore the full rulebook →
Table ready

Bring the bluff to game night

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Behind the cards

We're a tiny, time-obsessed studio

Tom's Time Bluff started at a kitchen table in 2024 with a deck of index cards and one too many arguments about whose turn it really was. Two years and a few hundred prototypes later, we're ready to put it in your hands — but only with your help.

Meet the makers

Player reviews

What testers are saying

"Best game night we've had in years — we could not stop laughing."

— The Miller Family

"I bluffed my grandma to tears."

— Timmy T., age 11

"Where do I buy this? Asking for the whole class."

— Mom Blog

"The ninjas agreed: we love it."

— The Ninjas

Coming soon on Kickstarter
Kickstarter launch

Become the master of time

Join the launch list for the campaign date, early-bird perks, and the first chance to back Tom's Time Bluff.

2–6 players · 30 min · Ages 10+ · No actual time travel involved.