Step into the 1950s parlor for a game of wit, nerves, and chronological deception. Tom's Time Bluff is the strategic bluffing card game playable around the clock!
Master the art of timing and deception in three simple steps
Each player receives 6 cards. Three cards go face-up on the table as starting piles. The rest form a draw pile.
Play one card face-down (must be exactly one hour later) and one face-up. No matching card? You must bluff!
Suspect a bluff? Challenge! Wrong call — you take the pile. Right call — they take it all. First to empty their hand wins!
Shuffle the clocks, deal the cards, and let the bluffing begin. Every hour counts — every choice matters.
Jokers and Time Vortexes — the game changers that keep everyone on edge
Jokers can be played as any hour — face-down or face-up. They replace any clock card and are your ultimate bluffing tool.
WARNING: Jokers can't be stacked on other Jokers or Time Vortexes!
Each Joker left in hand = 5 penalty points
Play it face-down or face-up as a Joker. When revealed face-up, all players pass their hands to their neighbor. The Time Vortex is then removed from the game.
Playing on a Joker is illegal — you take the pile if revealed!
Each Time Vortex left in hand = 10 penalty points
59 cards total | 2–6 players | Ages 10+
Click each card type to see what's inside
12 cards — Hours 1 through 12
Classic alarm clocks for your everyday deception
— The Miller Family
"I BLUFFED MY GRANDMA TO TEARS!"
— Timmy T.
"WHERE DO I BUY THIS FAMILY GAME?"
— Mom Blog
"THE NINJAS AGREED: WE LOVE IT."
— The Ninjas
A: Priority goes to the next player clockwise from the active player.
A: Anywhere from 15 minutes to an hour. Usually about 30 minutes.
A: No card is drawn and the game round ends immediately. Count penalty points to determine the winner!
A: Yes! Partner cards are optional and designed to help beginners get started. You can remove them for experienced players.
FAST SHIPPING IN ALL DIMENSIONS
2–6 players | 30 mins | Ages 10+ | No actual Time Travel involved.